Hive for Editors

How to use the new non-linear editor designed for use with Hive

Price per delegate: €2375

Duration: 1 day

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What will you learn

This course is intended for those with previous experience in one of several main-stream non-linear editors. As such it will show you how to use the new non-linear editor designed for use with Hive as an upgrade from previous editors. It will show you how the interface works, how to process material through the editor, and how to get the best from it.

By the end of this course you will learn how this editor compares to the editor you have previous experience with. It will show you what all the interface elements of the Hive non-linear editor are, how they fit together, and how you can build a story quickly with this editor.

Who should attend

The course is aimed at editors with extensive experience with either Adobe Premiere Pro, Apple Final Cut Pro or Avid Media Composer, wanting to operate the new non-linear editor in Hive.

Course contents

Hive overview

The course begins with a brief overview of Hive and where the editor fits into this system.

This includes:

  • Identifying the various Hive ‘building blocks’.
  • Identifying the Hive graphics user interfaces.
  • The Convergent Node concept.
  • The Unified Content Management concept.
  • How material flows through Hive.
Hive workflow and the editor

This part of the course provides an insight into practical editing techniques with the editor within the Hive system.

This includes:-

  • Building an agreed workflow strategy.
  • Working with projects.
  • Building templates, logos, shortcuts, etc.
  • Editor’s role within a group.
  • Web based editing in the cloud.
  • Publishing and exporting the final story.
Editor features and benefits

This part of the course explains the essential building blocks of the Hive editor, its graphical user interface elements and how different workflows can be utilised.

This includes:-

  • The essential software modules.
  • The essential interfaces elements.
  • Project settings, video format, frame rate, etc.
  • Finding material and performing searches.
  • Importing material.
  • Using metadata.
  • Working with effects.
  • Previewing and reviewing material and edits.
  • Backing up and archiving.
The graphical user interfaces (GUI)

This part of the course explains every part of the editor GUIs, tools, icons and menus.

This includes:-

  • The menus.
  • The various default panes on the GUIs.
  • A summary of the timeline and viewer.
  • Accessing and using material.
  • The effects editor.
  • Modifying the GUIs and saving GUIs settings.
Working with audio

This part of the course summarises audio editing and manipulation using the Hive editor family.

This includes:-

  • Summary of audio control on the Hive editor.
  • Workflow scenarios with the Hive editor.
  • Audio for web, mobile and social media.
Editing for web, mobile and social media

This part of the course summarises how to edit material for use on the web, mobile and social media.

This includes:-

  • Building projects for social media.
  • GUI elements for web and social media editing.
  • Web based editing in the cloud.
  • Publishing and exporting the final story.
Courses can be run at various locations. Courses must have a minimum number of attendees in order to run. To discuss the exact location and times available please click ‘Enquire Now’ at the top of the page.